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PLAYER ONE SPORTS

PLAY EVERYWHERE

FEATURES AND ACTIVATIONS.

Is the Player One XR World a game?  Yes.  It's an open world game centred around the biggest names in sport and entertainment, and consumer/lifestyle brands further down the line.  There will be a continuously evolving and growing suite of games, both rights holder and Player One branded, including mini-games, arcade games, trivia games, challenges and quests, mission-led games, career-mode games and more.  But it's so much more than gaming.  In fact, gaming is what adds value and creates and maintains engagement, rather than being the hook.
We think of the Player One XR World as being like Walt Disney World.  Think back to your first Disney holiday which, for us, was in the early 1990s.  Back then you knew about the Magic Kingdom, Cinderella's Castle and probably Tomorrow Land, and that was the hook, but everything else - the other lands with the Magic Kingdom, the other theme parks, the shows, the firework displays, the characters and more - was a thrilling surprise which kept you coming back year after year, especially as it expanded and evolved.  As the Player One XR World will.

Overview
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DIGITAL TWINS OF STADIA, ARENAS & VENUES.

Welcome to the Magic Kingdom.  The immersive, gamified, photorealistic digital twins of the most iconic stadia, arenas and venues in sport is the initially lure for fans all over the world.  Places into which 99% of fans have never stepped foot but most would love to.  Denied the opportunity to do so by economics and geography, with around 90% of fans of the biggest football clubs in the world being outside the native land of the team, and large portions of them being on the other side of the world.  These incredible spaces, created using 3D Gaussian Splatting, LiDAR and 8K Stereoscopic capture are where you'll find our Cinderella's Castle and Tomorrow Land:

GAMIFIED VIRTUAL STADIUM TOURS.

Fans love to visit a stadium, even outside of matchday.  There is so much history, so many accomplishments and so many stories, which have taken place in each stadium that they take on mythical status.  Even the tiniest stadium for the smallest club holds a sense of wonder.  That's why millions of fans around the world enjoy stadium tours every year.  But it's only a small proportion of fans who get to experience this.  The Camp Nou attracts around 1.2MN visitors each year for stadium tours but FC Barcelona has more than 400MN fans worldwide, meaning just 0.3% of the club's fanbase experience the tour every year.  Many more would love to experience it but never get the opportunity to be in Barcelona to do so.  Player One solves this and makes fans dreams come true by making the stadium accessible to fans all around the world, 24/7.  This is why photorealism is so important.  We've seen examples of digital twins which are stylised, which is great for kids, but 58%-78% of the sports fan audience is over the age of 35 and who of that age wants to do a stadium tour which looks like Wii Sports?  Is it their dream to visit a Willy Wonka version of the stadium?  Of course not.  They want an experience which looks and feels like they're in the actual stadium, especially if experienced in 3D.  Even better?  We elevate it beyond anything the real world can offer.

 

  • Photorealistic, Ai-powered avatars of club players and legends as Tour Guides who can meaningfully interact with users/fans.

  • Bring each team's history, accomplishments and stories to life with content, interactivity and gamification.

  • Gamified tour experience, where fans can earn and win access and prizes by taking part in rights holder themed mini-games, trivia, challenges and more, and where each section of the stadium must be unlocked by completing themed challenges.

  • Make available sections of the stadium that real world tours don't or can't.

  • Experience the tour together, with friends, family and other fans all around the world.

RIGHTS HOLDER EVENTS & EXPERIENCES.

Most sports teams and organisations host regular events in stadium; title winning celebrations, anniversary galas, legends Q&As, testimonial events etc but an even tinier proportion of the fanbase gets to attend these.  Player One allows fans all over the world to feel like they're in the room and enables them to participate with our interactive features, including two-way chat, comments emoticons, stickers and even video selfie uploads, and also the ability to interact with other fans.   These events can be gamified and elevated by second screen experiences and watch parties.  

 

The stadia, and all other associated rights holder properties, are our Magic Kingdom and Cinderella's Castle, they're what first attract visitors, but once inside our very own Magic Kingdom, fans will discover and whole world full of incredible experiences, just like you did on that first trip to Disney World.
 

Fans First

FAN PARTICIPATION.

The majority of fans feel they are not included, heard, valued or rewarded by the teams and sports they love.  The feel like they exist merely as commodities to be monetised by sponsors, and as cash cows to be milked.  Sport is terrible at making fans feel loved.  Community is just an empty slogan.  Player One helps rights holders to fix this problem by giving fans a voice and enabling them to feel valued and be rewarded through Web 3.0-powered fan participation:
 

  • Votes & Polls.

  • Suggestion Boxes & Proposals.

  • Quests and Challenges.

  • Ideation Missions.

  • Contests.

  • Q&As.

  • Ask Me Anythings.

  • UGC, including Watch Parties, Fan Cams,  Patreon-style personal OTT channels, kit/merchandise creators and more.

  • Predictor Games.

  • Mini-Games

  • Groups, where fans can connect and discuss everything to do with the teams, sports and personalities they love.

  • Exclusive Content, access and news.

  • Like and boost the rights holder content that resonates most.

  • Login streaks.

  • Participation rewards.

  • Reputational Leaderboards and Super Fan badging, creating the next generation of fan influencers.

  • And more.


​So why Web 3.0-powered?  Player One incentivises and rewards fan participation in myriad ways, by earning and winning merchandise or access, but also by earning and winning Digital Currency (QU1DS) and Collectibles (1TEMS).  We believe that these can and should be a valuable part of the fan experience but that, to date, they've not been used in the right way.  Digital Currency, or Tokens, must have value; providing access or redeemable against merchandise, events or in-game purchases.  They should not be speculative, offering fans the hope of making fortunes but the risk of losing it all.  Fans do not trust cryptocurrencies.  We'd go so far as to say the world doesn't trust them, after all there are 84MN wallets in existence amongst 8.5BN people on the planet and many of those wallets will be held by the same people, meaning at most 1% of the world trusts crypto.  So we reward Fan Participation currency (QU1DS) of real value to fans,

Collectibles should primarily be for fun and bragging rights, like digital stickers and albums.  So we make these earnable and winnable through participation also.  Yes, we also make some purchasable, using our FIAT currency underpinned QU1DS, at low cost so that fans only ever spend on 1TEMS they want at values they don't even need to think about.  Our technologies allows for both 'playground swaps' with other fans and for fans to sell their 1TEMS to other fans, safely, exclusively within the Player One XR World only, and with capped percentage markups to ensure no fans are ever ripped off, and no fans can ever lose money.  We believe this 'pocket money' approach introduces fans to the fun and value that Collectibles can provide in a way which is responsible, safe and risk-free.  

We even allow fans to mint and sell their own 1TEMS, whether it be minting merchandise they have won or using UGC, kit creators etc to create their own products and 1TEMS.


 

Technologies

GAMING.

Events and experiences which are Stadium-focused, particularly for the core Over 35YO fan audience, but Gaming will create the stickiness and everyday engagement, specifically for the younger audience who visit the Player One XR World.  To this end, the Player One XR World mimics platforms like Fortnite and Roblox.  Player One will deliver rights holder themed and generic gaming in a variety of formats, in single and multi-player options, including versus rights holder players/legends and influencers, and as prize-winning contests and fan engagement:

  • Mini-Games

  • Arcade & Video Game style Games

  • Quests 

  • Challenges

  • Trivia-based Games

  • Open-World Missions

  • Career-mode Games

  • Predictor Games

  • And more.


​In addition, Player One gamifies many experiences within the XR World, including:

  • Stadium Tours

  • Other rights holder properties

  • Events

  • Fan Zones

  • Second Screen Experiences

  • Live Streamed Sport and Events

  • And more.

Model

LIVE, INTERACTIVE VIRTUAL CONCERTS

Nothing beats being at a live concert but so few of us ever get to experience seeing our heroes.  Live Nation sold 151MN tickets in 2024, TicketMaster sold 637MN.  Taylor Swift sold 10.1MN tickets across 149 shows but, assuming each ticket was a single individual and nobody attended multiple shows, that means that 98.2% of her social media audience never got to see her perform live.  Why do so few fan shave the opportunity to see their heroes play live?  There are many reasons:
 

  • Concerts and Tours are restricted by geography, cost and time.  There are only so many concerts an artist can perform, they are logistically challenging and, because of this, there are only ever going to be so many destinations and venues an artist can perform in.  Thus, we have Concerts and Tours which focus on certain countries, certain regions and on the venues which can afford to bid highest and generate the most revenue.

  • Because of this, there are a very finite number of tickets available for fans to snap up and dynamic pricing makes them very expensive, with the average ticket price across the Top 100 Tours of 2024 being $135.92.

  • Also because of the limited number of performances, many fans will have to travel to attend, with transport, accommodation and sustenance making concert-going even more expensive, especially when adding in the obligatory merchandise purchases.

  • Concerts aren't always the most accessible and inclusive.  Sure, most venues provide better accessibility for people with physical impairments than in days gone by, but these are still very limited in availability.  And the concert-going experience doesn't cater for for those with mental health and social anxiety challenges, who would love to see their heroes play live but perhaps the thought of being around tens of thousands of people is too much.

  • There is also a massive environmental impact of delivering concerts and, in particular Tours.  It's not just artists flying from city to city, country to country.  It's the entourage, it's the execs, it's the huge sets.  It's the power required for each event.  It's the carbon footprint of fans travelling to the gig.  Many artists are environmentally conscious and will perform fewer concerts.  Some are basing their selves at a single venue for what is, essentially, a short-term 'residency', however this just means that fans have to travel from all over to see them play, so it increases the carbon footprint of fans.


​From a sporting perspective, stadium/arena concerts are a vital part of the commercial landscape, however the ability to deliver concerts is restricted because these are sports venues at the end of the day, so there are literally a handful of opportunities to open up the venue to the music industry and generate significant extra revenue streams.

LIVE, INTERACTIVE AND PHOTOREALISTIC CONCERTS:  AS IF YOU'RE ACTUALLY THERE

The Player One XR World solves all of these problems.

Platforms such as Fortnite and Roblox already deliver 'virtual concerts', however these are very limited.  They are:

  • Stylised and very much focused on the young audience

  • Pre-recorded and short (9-15 minutes)

  • Lacking the energy, spontaneity and raw emotion of the concert experience

Yet they deliver huge numbers.  Travis Scott on Fortnite was attended by 47MN fans and generated circa $50MN in revenue from digital merchandise​ alone across 5 broadcasts of a 9 minute-long, pre-recorded and stylised performance.  Imagine what they could achieve if they catered to a larger audience and captured the energy, spontaneity and emotion of a real concert?

Player One achieves this.  Our photorealistic digital twins of stadia, arenas and venues are perfect for the music industry. 

Progress

ABOUT PLAYER ONE.

We're not developers.  We're not a games design studio.  We come from sport and have the best development teams within our business.  We've worked with the biggest names in football, golf, motorsports, combat sports, rugby and more.  We've led teams at governing body level.  We've provided commercial strategy and guidance, advised and led on fan engagement, have brokered partnerships, led activations and helped create new revenue streams.  Unlike developers and games studios in our space, who create solutions and try to make the very unique and specific problems and opportunities within sport fit to the solution, we know exactly what the problems and opportunities are within sport, and what fans want and need, and we create solutions specifically to address them.  That's what makes us the best people to deliver this.  We are trusted by sport and we will always do what is best for sport and for sports fans.

And we have the best teams around our business.  Our lead development team, and shareholder in Player One, is the UK's leading immersive experience and games design studio, Draw & Code.  We have strategic partnerships with leading studios such as Reality Plus and Burst.  And we are supported strategically by the world's number 1 games services company, Keywords Studios, who advise us on strategy, user acquisition, engagement, stickiness and commercialisation and more, and provide development support as required.

We know sport inside out.  We know sports fans.  And we have the best in the business to deliver our XR world.  We are Player One and we are unlocking global fanbases and revolutionising fan engagement.

 

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